!!!Outline of learning sami through dialogs !!Page: Welcome - choose conversation mate The student can choose an identity for computer for the conversation (s/he chooses a picture), eg.: * Ánne from Karasjok - (adult) * Isak from Karasjok - (child) * Biera from Kautokeino - (adult) * Biret from Kautokeino - (child) ?* Oliva from Kåfjord - (adult) ?* Hánsa from Kåfjord - (child) These identities will act as parameters for choice of comments from the computer, and for dialogue topics and dialect forms: * dialect ** eastern - Karasjok ** western - Kautokeino ?** Kåfjord * topic ** adult ** child * comments ** different kind of "lifestories", like "I am 40 years old." "I have a red Ford." The student can choose tutorial language: * Norwegian * English * Sami (for sami-speaking students who want to train writing and grammar) !!Page: Choose conversation The purpose of the conversations are: * training useful words and expressions * training grammar (to every setting belong naturally grammatical functions.) To each setting there will be drawings. Settings - e.g: * Get to know each other (Oahpásmuvvan) ** Verbs: 1sg, 2sg? ** Phrases * Family and house (Bearaš ja orrunsadji) ** Verbs: 1sg, 1du, 1pl, 2sg, 3sg, 3du, 3pl ** Nouns: locative * Clothes shop (Bivttasgávpi) - pictures are essential ** Verbs: 3sg, 3du, 3pl ** Nouns: accusative, locative (many trisyllabic nouns) ** Adjectives: attribute and predicative forms, comparision ** Prices * Travelling (Mátkái) ** Verbs: ** Nouns: locative, illative, comitative ** Timeexpressions * Dining (Boradeapmi) - pictures are essential ** Verbs: also imperative (?) ** Personal pronouns: lokative, illative ** Nouns: accusative, illative * Plan of the day/week (Vahkku) ** Verbs: auxiliaries + infititive ** Time ** Phrases * In the city (Gávpogis) - conversation about pictures ** Pre/postpositions ** Adverbs The student can do some choices according to some of the conversations, e.g: * Verbs are only in present tense * Adjectives without comparision !!Page: Dialogue The computer asks, the students answers. The computer identities have their own lifestories, and the computer will make comments like: "I live in Tromsø. Where do you live?" "I am 30 years old. How old are you?" It will make the conversation more natural and give the impression of a two-way communication. It is also good teaching because the student will get a model for her own answer. The dialog is divided into sections, and a positive answer will sometimes lead to a new section. The questions are made so the student usually gets a couple of the same kind, so s/he has the chance to do better. E.g. 2-3 illative-questions following. The student gets feedback about a grammatical error. In the tutorial section s/he can get a proposal like: "Do you want to take a training session of illative?" !!Page: Grammar training session (parallell page) This will lead the student to [the morphology game|morphoutline.html]. !!Page: Choose a new conversation or leave the program? Go to "Page: Farewell" or to "Page: Choose conversation" !!Page: QA drill (parallell page) There will also be a QA drill, for a larger number of questions. See the separate QA outline page. !!Page: Farewell Some comments about the user´s achievement? Links to useful sites? Links to VISL Close down or go to "Page: Welcome - choose conversation mate" to do it once more or to choose another conversation mate. !Testing xml structure for the dialogues Here, we write suggestions for dialogues (or, eventually in a separate doc) Terminology: Every dialogue has a setting, e.g. cafe. The dialogue contains several topics, e.g. drinking, eating, paying. = Every topic contains several questions. e.g. Do you drink coffee? {{{ Bures boahtin! Ole hyvä! Otatko maitoa? Ole hyvä! .. .. Mitä joisimme? Otatko sokeria? Ole hyvä! }}}